Alle StW-design-Objekte werden von dem in London geborenen Künstler Stuart N.R. Wolfe als Einzelstücke entworfen und individuell in einer Berliner Werkstatt in Handarbeit gefertigt.
Das Haus der Materialisierung ist ein Zentrum für gebrauchte Materialien in Berlin. Bei verschiedenen Akteuren könnt ihr von Möbeln, über Holzwerkstoffe, Metallwerkstoffe, Textilien bis hin zu Farben und Schrauben alles finden. Kommt vorbei!
The ships are old junk heaps run on a shoestring by hard-bitten characters on the edge, seemingly held together with two pieces of string, chewing gum, and the will of God — the SF equivalent of the struggling Film Noir private eye, in other words.
Adam Minter, author of Junkyard Planet, stopped by iFixit Headquarters to give an super interesting talk on rethinking e-waste, the circular economy and the fate of all your thrown away Christmas tree lights. Adam's an amazing author and an even better speaker so we hope you enjoy his talk as much as we did.
DRDs are ovoid, approximately 14 inches long, 10 inches wide and 8 inches tall, with two flexible black eyestalks with lights. They contain multiple tools and sensors to maintain and repair the Leviathan they inhabit, including a plasma welder which can double as a weapon.
Old parts, new parts or spare parts, you can shine no matter what you're made of!
An interactive educational toolkit for upper secondary high school educators and students to integrate circular thinking into the classroom.
The lifecycle of your phone has big impacts on the planet.
Upcycling Deluxe ist der größte Onlineshop für Upcycling Design in Deutschland. Entdecke eine ganze Welt voller ungewöhnlicher wiederverwendeter Materialien, denen mit liebevoller Handarbeit in Entwicklungsländern zu neuem leben verholfen wird. Damit helfen wir nicht nur aktiv bei der Wiederverwertung von Müll, wo es keine Recycling-Möglichkeiten gibt, sondern wir stärken gleichzeitig auch lokale Wirtschaft um Armut zu bekämpfen.
Upcycling vs. Recycling
Unter Upcycling versteht man die kreative Wiederverwertung vermeintlich nicht mehr brauchbarer Materialien und Reststoffe in Form von neuen Designs. Die Ausgangsmaterialien werden – im Gegensatz zum Recycling – durch die neue, hochwertige Verarbeitung aufgewertet und sind daher neu hergestellten Produkten mindestens ebenbürtig. So werden ausrangierte Ölfässer zu einzigartigen Lampen und alte Zementsäcke zu Laptophüllen umfunktioniert.
Don’t let the name fool you: WesternTrash is waste-neutral and 100% sustainable. The materials are upcycled or recyclable, the packaging is reusable, and bottles are sourced locally in Berlin. It’s about taking trash out of the system without putting any back.
Smart cities and their protagonists are strong, and their incentives are high; the cards are stacked in their favor, including the self-logic of technological development. Nevertheless, creative resistance is not futile, as there are strong tail-winds blowing with people and earth, of dignity and inclusion.
Explore Berlin-based organizations and projects working in the circular economy field! Click the bubbles to find out more, zoom in, search & filter by circular strategies.
Waste avoidance is simply avoiding the production of waste. It is often associated with the terms ‘waste reduction’ or ‘source reduction’, as well as ‘waste minimisation’. As stated in Background to Waste Management, minimisation is at the top of the waste hierarchy, and contrary to popular perception, reducing the amount of waste that is produced can be achieved relatively simply. Slight modifications of procedures and/or altering procurement practices can improve efficiencies in utilising resources, leading to a reduction in the amount of waste produced.
The Internet of Things (IoT) and ubiquitous computing are leading to an increase in objects with a short lifespan - either through breakage, “bricking” by the manufacturer, or discontinued use by the owner. This website documents a virtual workshop that took place as part of ACM DIS 2020, which explored how the configuration of values (e.g., functional, emotional, sentimental and environmental) designed into IoT objects influences the end-user practices of disposal, recycling and upcycling after these objects become defunct or obsolete. Through this lens, we considered potential design strategies that can be instilled during the process of design, to support the continuity of the material life of IoT objects after their “death”.
Historically, in Europe the commons was not a major affair. The lands that the lords and abbots set aside for the use of their serfs amounted to not much more than a sop to encourage their continuing subservience. In some areas it played a bigger role than in others, but all over Europe, the peasants were in constant upheaval trying to get out from under the thumb of the landlords. As towns emerged and guilds of skilled craftspeople developed in the early Middle Ages, prospects of more autonomy enticed peasants to the towns.
It may be stretching the historic record to say the guilds offered another world of possibility for the peasants. What we can say is that the growing opposition of workers to the rise of industrial capitalism in the 19th Century looked back several centuries and saw it that way.
This thesis explores how public sector organizations introduce new ways of working, such as co-design methods and mindsets, and examines the interactions between emerging co-designing cultures and dominant public sector cultures. This research contributes to the field of design, with a focus on culture change in public sector organizations.
When designers try to create lasting change in the public sector, their aim is not only to co-design meaningful new or improved services, but also to embed the capacity – rather than dependency – of co-design into the organization. Current research suggests that this embedded co-design capacity allows for ongoing transformation.
The »smart city« is a term widely used to signal an urban environment that re-invents, or »updates«, itself. The smart city not only embodies techno-visions and uses of urban space, but also signals the existence of different perspectives within itself.
In this presentation, we will seek to outline some of these with an outset in »the urban metainterface«. Examples of everyday urban experiences with interfaces are numerous: »TripAdvisor« provides access to restaurants, and other sights that are otherwise not clearly visible in the urban landscape; with »Airbnb«, any apartment in the city holds the invisible potential of a bed and breakfast, etc. In other words »every street corner and every local pub leads a double life« as expressed by Martijn de Waal. The interface is however not just an interface to the city, but is a meta-construction that within itself holds a particular urban gaze. The urban metainterface depends on an ability to capture the user’s behaviors: the more the interface opens up the city – to diverse behaviors and signification – the more it needs to monitor the users and their milieu, and process these data. The more we read, the more we are being read. But what are the aesthetic mechanisms of seeing and walking in the city, whilst being seen and being guided?