6592 shaares
Good to see you here in our Project Kamp Academy. This is the place where we share our developments and steps forward to setup Project Kamp. How to research, how to buy land, how to prototype etc. But before we go in depth, here a quick overview where we are currently at.
We want to try and reduce the footprint we leave on earth. However throughout the years we've noticed that, even if we really do our best to reduce it in daily life. We always leave a big footprint, because we're part of this system. The stores that get our food from around the world, the packaging it contains, the electricity that is extracted from the wrong source, the streets lights that are always on, our houses that are made of unrecyclable materials, even the commute to work everyday. Just participating in this system leaves a big footprint, specially living in the Western world. Its comfortable, but also wasteful. Time to try something else..
Mark Miodownik examines why electronic gadgets and household goods don’t last and are hard to repair and what’s being done to fix the problem.
Dare to Repair! A new law could help. From the summer manufacturers must make spare parts and instructions available for a range of electronic appliances. It's a law that aims to cut down on waste by making goods last longer
A data standard for reporting data about Household Waste Recycling Centres
Salvagepunk
Other names
Junkpunk, Scavenged Punk, Scrappunk
Creator/s
Evan Calder Williams
Related aesthetics
Gadgetpunk
Post-Apocalyptic
Soft Apocalypse
Salvagepunk (also known as Junkpunk or Scavenged Punk) is a stylized setting that focuses on technology and culture based on an unusual source: scavenged junk. Weapons, tools, clothing, and sometimes entire cities will be built out of repurposed/recycled materials. A key factor here is that said materials, often pieces of trash, are being used for something other than their original purpose (as opposed to simply being repaired and reused).
Other names
Junkpunk, Scavenged Punk, Scrappunk
Creator/s
Evan Calder Williams
Related aesthetics
Gadgetpunk
Post-Apocalyptic
Soft Apocalypse
Salvagepunk (also known as Junkpunk or Scavenged Punk) is a stylized setting that focuses on technology and culture based on an unusual source: scavenged junk. Weapons, tools, clothing, and sometimes entire cities will be built out of repurposed/recycled materials. A key factor here is that said materials, often pieces of trash, are being used for something other than their original purpose (as opposed to simply being repaired and reused).
The Institute of Making was founded by Zoe Laughlin, Mark Miodownik and Martin Conreen in 2010* in order to celebrate and explore the relationship between materials and processes. It became part of University College London (UCL) in 2012, and opened the current space on Malet Place (London, WC1E 7JE) in March 2013.
At the heart of the Institute of Making is the Materials Library – a growing repository of some of the most extraordinary materials on earth, gathered together for their ability to fire the imagination and advance conceptualisation. A place in which makers from all disciplines can see, touch, research and discuss, so that they can apply this knowledge and experience to their own practice.
At the heart of the Institute of Making is the Materials Library – a growing repository of some of the most extraordinary materials on earth, gathered together for their ability to fire the imagination and advance conceptualisation. A place in which makers from all disciplines can see, touch, research and discuss, so that they can apply this knowledge and experience to their own practice.
Designer, maker and materials engineer Zoe Laughlin dismantles and dissects three classic items to understand the wonders of form, function and material that go into making them, before building her own truly bespoke versions, step by step.
Across the country, hospitals and healthcare providers are joining a chorus of biomedical repair technicians (biomeds) demanding the right to repair medical equipment. That groundswell built to a big victory on Wednesday: California’s Senate Health Committee advanced the Medical Device Right to Repair Act, SB 605, by a 10-0, bipartisan vote.
CRCLR is a Think- and Do Tank and stands for “circular”, as in the opposite of “linear” or “take, make, waste”. We believe that in order to address today’s grand challenges such as inequality and climate change, we need to change our current way of doing things. That’s why we develop spaces and concepts following circular principles, and can also support you in making your projects and processes more circular.
I felt a bit embarrassed putting this site together as it seemed a bit like vanity publishing. At times it was also an odd feeling, 'editing' my past. But then, I had all the images and it seemed a waste to let them rot, and I wanted to try doing a website. Practically, it will also be useful for anyone interested in commissioning work to look at my past stuff.
We wanted to create a game that would resonate with the experience of real people. The story mode of Common’hood is a story based on real world events, as factories fail and become abandoned, many citizens lose their jobs, get evicted and end up in the street. In a way we are talking of communities at the edge of homelessness. Debt is problem for many and we wanted to create a game that would give a sense of hope in terms of the empowerment obtained from making things with your own hands. The work of Ron Finley, has been particularly inspirational. Common’hood tries to engage real issues and share recipes for autonomous communities to become empowered and resilient. We hope to be able to develop a community around the game and grow the project organically for many years.
“Dr. Smartphone,” “Mobile City Center,” “Docteur IT,” “iklinik,” “La clinique du téléphone cellulaire,” “Phonetime,” “iPhone clinique,” “Smartphone clinique,” “Phone services...” These are some of the names of a new type of business that has appeared in towns and villages in the past ten years: smartphone repair stores represent the most visible element of this ecosystem, but similar practices can be seen in hackerspaces, Fab labs, and temporary venues such as repair cafés. The services provided vary, but they tend to focus on the material elements of the hardware. Though the problem or issue is usually with the device’s hardware, repair technicians may also be able to address software issues; overseeing updates, changing settings, installing applications, or adding software and accessories not supported by manufacturers.
Drawing on a two-year field study in Geneva, Lausanne and Zurich, this book focuses on these independent repair stores and hackerspaces, and the practices of their technicians. How do these individuals come to end up fixing customers’ devices? How do they learn to handle products that were not designed to be repaired? And what can the mending of a cracked phone display tell us about skill, innovation, and the use of technology?
Drawing on a two-year field study in Geneva, Lausanne and Zurich, this book focuses on these independent repair stores and hackerspaces, and the practices of their technicians. How do these individuals come to end up fixing customers’ devices? How do they learn to handle products that were not designed to be repaired? And what can the mending of a cracked phone display tell us about skill, innovation, and the use of technology?
The Haul Earth Ledger is an opensource fundraising platform aiming to facilitate the transition from a consumer society to a creative, inventive, expressive society. Drawing from similar efforts before it like the Whole Earth Catalog, the Ledger collects tutorials which look at consumer goods as raw materials for further experimentation.
In doing so, the team aims to question the power of the few remaining consumer brands out there clinging to power, while ensuring the lifecycle of these devices is extended to the best of our community's capacity. This, we hope can contribute acknowledging and alleviating the burden our lifestyles have been for our home, the Earth.
In doing so, the team aims to question the power of the few remaining consumer brands out there clinging to power, while ensuring the lifecycle of these devices is extended to the best of our community's capacity. This, we hope can contribute acknowledging and alleviating the burden our lifestyles have been for our home, the Earth.
Die Material Mafia ist ein soziales Unternehmen, dass Reststoffe aus der Industrie, von Messen, Ausstellungen und der Kreativbranche als wertvolle Ressource ansieht und diese der Wiederverwendung zugänglich machen möchte.
Teachable Machine is flexible – use files or capture examples live. It’s respectful of the way you work. You can even choose to use it entirely on-device, without any webcam or microphone data leaving your computer.
À travers cette publication, PiNG partage l’expérience accumulée pendant cinq années d’exploration collective : un mode d’emploi pour celles et ceux qui souhaitent développer des ateliers de réparation citoyen, une ressource pour qui s’intéresse à la question de l’obsolescence des objets électroniques et informatiques.
3D printing technology is increasingly being used to aid repair, especially in the creation of spare parts. We invited Bas Flipsen and Julieta Bolaños Arriola to talk about their work in the field and how 3D printing can help solve the e-waste crisis.
3D Printing Industry asked EOS, Spare Parts 3D, DiManEx, Ricoh 3D and Link3D for their thoughts on how 3D printed spare parts could help consumer appliance manufacturers adhere to the legislation, while avoiding large physical stocks of replacement parts and subsequent incurring costs.