We wanted to create a game that would resonate with the experience of real people. The story mode of Common’hood is a story based on real world events, as factories fail and become abandoned, many citizens lose their jobs, get evicted and end up in the street. In a way we are talking of communities at the edge of homelessness. Debt is problem for many and we wanted to create a game that would give a sense of hope in terms of the empowerment obtained from making things with your own hands. The work of Ron Finley, has been particularly inspirational. Common’hood tries to engage real issues and share recipes for autonomous communities to become empowered and resilient. We hope to be able to develop a community around the game and grow the project organically for many years.
In the earliest moments of Tonight We Riot, the recently released video game from Texas worker-owned coop Pixel Pushers Union 512, a pair of pixelated, flag-waving workers square up against riot cops. “There’s only one way through,” a speech bubble from your comrade reads. “Direct action!” Through the side-scroll brawler, you liberate and rally a growing crowd of workers fighting against an evil capitalist regime. You don’t control just one protagonist; instead, you control the movement. When your avatar is killed, you simply control another worker in the group.
“As long as one of us survives, the Revolution will live on,” another text pop-up proclaims.
codigo-fonte do SimCity liberado com GPL