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Dare to Repair! A new law could help. From the summer manufacturers must make spare parts and instructions available for a range of electronic appliances. It's a law that aims to cut down on waste by making goods last longer
A data standard for reporting data about Household Waste Recycling Centres
Salvagepunk
Other names
Junkpunk, Scavenged Punk, Scrappunk
Creator/s
Evan Calder Williams
Related aesthetics
Gadgetpunk
Post-Apocalyptic
Soft Apocalypse
Salvagepunk (also known as Junkpunk or Scavenged Punk) is a stylized setting that focuses on technology and culture based on an unusual source: scavenged junk. Weapons, tools, clothing, and sometimes entire cities will be built out of repurposed/recycled materials. A key factor here is that said materials, often pieces of trash, are being used for something other than their original purpose (as opposed to simply being repaired and reused).
Other names
Junkpunk, Scavenged Punk, Scrappunk
Creator/s
Evan Calder Williams
Related aesthetics
Gadgetpunk
Post-Apocalyptic
Soft Apocalypse
Salvagepunk (also known as Junkpunk or Scavenged Punk) is a stylized setting that focuses on technology and culture based on an unusual source: scavenged junk. Weapons, tools, clothing, and sometimes entire cities will be built out of repurposed/recycled materials. A key factor here is that said materials, often pieces of trash, are being used for something other than their original purpose (as opposed to simply being repaired and reused).
The Institute of Making was founded by Zoe Laughlin, Mark Miodownik and Martin Conreen in 2010* in order to celebrate and explore the relationship between materials and processes. It became part of University College London (UCL) in 2012, and opened the current space on Malet Place (London, WC1E 7JE) in March 2013.
At the heart of the Institute of Making is the Materials Library – a growing repository of some of the most extraordinary materials on earth, gathered together for their ability to fire the imagination and advance conceptualisation. A place in which makers from all disciplines can see, touch, research and discuss, so that they can apply this knowledge and experience to their own practice.
At the heart of the Institute of Making is the Materials Library – a growing repository of some of the most extraordinary materials on earth, gathered together for their ability to fire the imagination and advance conceptualisation. A place in which makers from all disciplines can see, touch, research and discuss, so that they can apply this knowledge and experience to their own practice.
Designer, maker and materials engineer Zoe Laughlin dismantles and dissects three classic items to understand the wonders of form, function and material that go into making them, before building her own truly bespoke versions, step by step.
Across the country, hospitals and healthcare providers are joining a chorus of biomedical repair technicians (biomeds) demanding the right to repair medical equipment. That groundswell built to a big victory on Wednesday: California’s Senate Health Committee advanced the Medical Device Right to Repair Act, SB 605, by a 10-0, bipartisan vote.
CRCLR is a Think- and Do Tank and stands for “circular”, as in the opposite of “linear” or “take, make, waste”. We believe that in order to address today’s grand challenges such as inequality and climate change, we need to change our current way of doing things. That’s why we develop spaces and concepts following circular principles, and can also support you in making your projects and processes more circular.
I felt a bit embarrassed putting this site together as it seemed a bit like vanity publishing. At times it was also an odd feeling, 'editing' my past. But then, I had all the images and it seemed a waste to let them rot, and I wanted to try doing a website. Practically, it will also be useful for anyone interested in commissioning work to look at my past stuff.
We wanted to create a game that would resonate with the experience of real people. The story mode of Common’hood is a story based on real world events, as factories fail and become abandoned, many citizens lose their jobs, get evicted and end up in the street. In a way we are talking of communities at the edge of homelessness. Debt is problem for many and we wanted to create a game that would give a sense of hope in terms of the empowerment obtained from making things with your own hands. The work of Ron Finley, has been particularly inspirational. Common’hood tries to engage real issues and share recipes for autonomous communities to become empowered and resilient. We hope to be able to develop a community around the game and grow the project organically for many years.
“Dr. Smartphone,” “Mobile City Center,” “Docteur IT,” “iklinik,” “La clinique du téléphone cellulaire,” “Phonetime,” “iPhone clinique,” “Smartphone clinique,” “Phone services...” These are some of the names of a new type of business that has appeared in towns and villages in the past ten years: smartphone repair stores represent the most visible element of this ecosystem, but similar practices can be seen in hackerspaces, Fab labs, and temporary venues such as repair cafés. The services provided vary, but they tend to focus on the material elements of the hardware. Though the problem or issue is usually with the device’s hardware, repair technicians may also be able to address software issues; overseeing updates, changing settings, installing applications, or adding software and accessories not supported by manufacturers.
Drawing on a two-year field study in Geneva, Lausanne and Zurich, this book focuses on these independent repair stores and hackerspaces, and the practices of their technicians. How do these individuals come to end up fixing customers’ devices? How do they learn to handle products that were not designed to be repaired? And what can the mending of a cracked phone display tell us about skill, innovation, and the use of technology?
Drawing on a two-year field study in Geneva, Lausanne and Zurich, this book focuses on these independent repair stores and hackerspaces, and the practices of their technicians. How do these individuals come to end up fixing customers’ devices? How do they learn to handle products that were not designed to be repaired? And what can the mending of a cracked phone display tell us about skill, innovation, and the use of technology?
The Haul Earth Ledger is an opensource fundraising platform aiming to facilitate the transition from a consumer society to a creative, inventive, expressive society. Drawing from similar efforts before it like the Whole Earth Catalog, the Ledger collects tutorials which look at consumer goods as raw materials for further experimentation.
In doing so, the team aims to question the power of the few remaining consumer brands out there clinging to power, while ensuring the lifecycle of these devices is extended to the best of our community's capacity. This, we hope can contribute acknowledging and alleviating the burden our lifestyles have been for our home, the Earth.
In doing so, the team aims to question the power of the few remaining consumer brands out there clinging to power, while ensuring the lifecycle of these devices is extended to the best of our community's capacity. This, we hope can contribute acknowledging and alleviating the burden our lifestyles have been for our home, the Earth.
Die Material Mafia ist ein soziales Unternehmen, dass Reststoffe aus der Industrie, von Messen, Ausstellungen und der Kreativbranche als wertvolle Ressource ansieht und diese der Wiederverwendung zugänglich machen möchte.
Teachable Machine is flexible – use files or capture examples live. It’s respectful of the way you work. You can even choose to use it entirely on-device, without any webcam or microphone data leaving your computer.
À travers cette publication, PiNG partage l’expérience accumulée pendant cinq années d’exploration collective : un mode d’emploi pour celles et ceux qui souhaitent développer des ateliers de réparation citoyen, une ressource pour qui s’intéresse à la question de l’obsolescence des objets électroniques et informatiques.
3D printing technology is increasingly being used to aid repair, especially in the creation of spare parts. We invited Bas Flipsen and Julieta Bolaños Arriola to talk about their work in the field and how 3D printing can help solve the e-waste crisis.
3D Printing Industry asked EOS, Spare Parts 3D, DiManEx, Ricoh 3D and Link3D for their thoughts on how 3D printed spare parts could help consumer appliance manufacturers adhere to the legislation, while avoiding large physical stocks of replacement parts and subsequent incurring costs.
Our mighty engineers breathe life into used devices. Purchasing refurbished electronics saves you money while doing right by the planet. Winners all around.
Sustainability is a global issue, but much of our current focus is on the ‘visible’: the plastic waste in our oceans and piles of landfill. But use of our earth’s resources and its impact on climate are equally significant; recycling only recovers a fraction of the resources consumed and can potentially create even more toxic waste.
One typical mobile phone, weighing around 160g, can require up to 35,000g of the earth to be mined, and result in around 85,000g of waste, before you have even opened the box. Add to that nearly 80% of electronics is not recycled properly and the problem is enormous.
Making products last longer, through repair, reuse and refurbishment has the potential to make a substantial positive impact.
This project takes a constructive or solutions approach to this global issue; to identify and shed a light on repairers, re-users and solution providers.
We used to value our 'things'. They were precious; created from scarce resources and hours of human endeavour. But a combination of consumerism and mass production has lead to 'things' of short life, of less perceived value and much harder to repair and keep working. To compound matters, our ability to repair has faltered, driven by the combination of lack of knowledge, lost skills, product design that inhibits repair and a legal framework that makes it difficult to set up self or independent repair.
The overall project explores ‘repair’ from multiple perspectives: this first part takes a cultural perspective where the practice has not (yet) been lost or forgotten. The second part explores from a European ecosystem and capabilities perspective, with municipalities and community groups educating and re-teaching the public about repair and building new communities. Working with community groups such as Repair Café and the Restart Project provides access to the network of repairers, an opportunity to share ideas and information, and to help promote each other’s work. The third explores the slow rejuvenation of independent repairers.
The overall aim is to shed a light on those providing solutions, so we can make better use of what we have and build more sustainable approaches.
One typical mobile phone, weighing around 160g, can require up to 35,000g of the earth to be mined, and result in around 85,000g of waste, before you have even opened the box. Add to that nearly 80% of electronics is not recycled properly and the problem is enormous.
Making products last longer, through repair, reuse and refurbishment has the potential to make a substantial positive impact.
This project takes a constructive or solutions approach to this global issue; to identify and shed a light on repairers, re-users and solution providers.
We used to value our 'things'. They were precious; created from scarce resources and hours of human endeavour. But a combination of consumerism and mass production has lead to 'things' of short life, of less perceived value and much harder to repair and keep working. To compound matters, our ability to repair has faltered, driven by the combination of lack of knowledge, lost skills, product design that inhibits repair and a legal framework that makes it difficult to set up self or independent repair.
The overall project explores ‘repair’ from multiple perspectives: this first part takes a cultural perspective where the practice has not (yet) been lost or forgotten. The second part explores from a European ecosystem and capabilities perspective, with municipalities and community groups educating and re-teaching the public about repair and building new communities. Working with community groups such as Repair Café and the Restart Project provides access to the network of repairers, an opportunity to share ideas and information, and to help promote each other’s work. The third explores the slow rejuvenation of independent repairers.
The overall aim is to shed a light on those providing solutions, so we can make better use of what we have and build more sustainable approaches.
Hemos preparado esta colección de vídeos, artículos de prensa y blogs en los que aparece el Repair Café Madrid por si eres periodista o estás documentando algo sobre los repair cafés.